Nov 06, 2005, 08:51 PM // 20:51
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#1
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Ascalonian Squire
Join Date: Oct 2005
Guild: TEC
Profession: E/Mo
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Rumors and Facts about Chaper 2
This was posted on TecGuild.com by Chemical-Duschlund
Quote:
Ok I'm posting this to get people off Daros about this lol. Chapter
two: Facts and rumours. First of all, my sources are from three
locations: GW weekly interview with The Frog, Forums and insight from people who communicate often with arenanet, and finally, My buddy, Corporal Galen's dad who works as a employee in Areanet. Here's the story:
FACTS
-Guild Wars 2 (unnamed) will be an EXPANSION. You will have to buy the
CD from stores and install it.
- The people who do not buy the expansion will still be able to play
with the new version players. New version players will get access to
areas that the older version people won't.
-Current charater slots will INCREASE to an undecided number. Current
characters will not be altered however, additional skills will be
avalable to them.
-Guild Storage will be available (system is unknown).
-A lot of skills will be added.
-THERE WILL BE NEW RACES!
EDUCATED RUMOURS
-Four new character classes will be present: Phantom Caller, Defensive
Melee Unit, a Shadow Priest (i dont know what it means), and another
one that is not clear yet.
-Up to 16 vs. 16 guild battles and arenas will be added. The
conventional 8 vs 8 will STILL be available.
-Upgraded Graphics
THINGS THAT WON'T HAPPEN
-The Level cap will NOT increase
-You won't be able to PK in normal PVE zones.
-The private copy of map will not change.
-The swearing filter won't be removed.
DATE OF RELEASE: In late May 2006-early June 2006
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Nov 06, 2005, 10:26 PM // 22:26
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#2
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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The educated rumors sound pretty weird to me.
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Nov 06, 2005, 10:33 PM // 22:33
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#3
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Lion's Arch Merchant
Join Date: Jul 2005
Location: MN
Profession: E/Mo
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Awww. I hated the 'private copy of map' think.
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Nov 06, 2005, 10:38 PM // 22:38
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#4
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Lion's Arch Merchant
Join Date: Oct 2005
Location: San Francisco
Profession: W/Mo
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Quote:
Originally Posted by ExplosiveBadger
Awww. I hated the 'private copy of map' think.
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Instancing is one of the things that makes GW unique, and it the Dev's would have to overhaul the entire game to take it out. Sorry - I like persistant worlds as well, but GW is still great fun for me
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Nov 06, 2005, 10:40 PM // 22:40
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#5
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Frost Gate Guardian
Join Date: Jul 2005
Guild: Order of the Temple [Temp]
Profession: Mo/
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come on 1v1 challenge arena
OR YOUR OWN GUILD ARENA!!
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Nov 06, 2005, 10:58 PM // 22:58
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#7
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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"the swearing filter will not be removed"...
You can remove it manually as I believe.
Go to options and look around for it.
I know.
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Nov 06, 2005, 11:07 PM // 23:07
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#8
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Krytan Explorer
Join Date: Feb 2005
Guild: Awoken Myth [MYTH]
Profession: Mo/
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Funny
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Nov 06, 2005, 11:30 PM // 23:30
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#9
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Desert Nomad
Join Date: Mar 2005
Location: Seattle, Washington
Profession: R/E
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Quite.
*shh*
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Nov 06, 2005, 11:38 PM // 23:38
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#10
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Jungle Guide
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
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I really hope that they don't have new races or then GW will start becoming more WoWish in my opinion. But I just really hope that Anet decides not to do it.
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Nov 06, 2005, 11:43 PM // 23:43
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#11
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Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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on the 4 classes: thought the 'official' interview said 2 classes would be introduced?
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Nov 07, 2005, 12:31 AM // 00:31
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#12
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Ascalonian Squire
Join Date: Oct 2005
Guild: TEC
Profession: E/Mo
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Much info is provided by Chemical's uncle who works for ANet I believe.
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Nov 07, 2005, 12:35 AM // 00:35
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#13
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Academy Page
Join Date: Jun 2005
Profession: Me/A
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theres no way there are going to be 4 more classes, that would just be a horror to balance... i think there will be 1 or at most 2 new classes
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Nov 07, 2005, 12:38 AM // 00:38
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#14
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Krytan Explorer
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
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Now that I think about it, I believe they stated that 8 would stay the maximum size for teams. I think a lot of this is a combination of common knowledge of what an expansion is in the first place and some wild guesses.
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Nov 07, 2005, 12:45 AM // 00:45
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#15
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Lion's Arch Merchant
Join Date: Mar 2005
Guild: Illusion of Competence
Profession: R/W
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New races are fine in my opinion, only because the way that I think they should be implemented is to be purely aesthetic. No race attribute bonuses or anything like that, just the ability to make your character look different.
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Nov 07, 2005, 12:48 AM // 00:48
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#16
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Banned
Join Date: Oct 2005
Guild: Playboy Entertainment
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16vs16 would make matches so long i don't think they would do that,
yeah 4 new races is doubtful, i'd think they'd make a shapeshifter type and shadow character class before they would any other class
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Nov 07, 2005, 12:48 AM // 00:48
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#17
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Pre-Searing Cadet
Join Date: Oct 2005
Profession: R/Mo
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Will you be able to transfer old characters to the new game?
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Nov 07, 2005, 12:56 AM // 00:56
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#18
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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phantom caller = mesmer, defensive melee unit = warrior, shadow priest = monk with necro skills, i seriously dout anet will make carbon copies of already made classes. i would like to see their own version of the d2 druid/ morrowind werewolf expansion, get some nice shapeshifting skills or even non-corpse-exploiting summoning
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Nov 07, 2005, 01:00 AM // 01:00
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#19
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Druid ftw.. Probably be my favorite character besides monk. :X
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Nov 07, 2005, 01:19 AM // 01:19
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#20
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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I want a pirate.
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